NO WAY OUT

DESCRIPTION



PROGRAMS USED

This game is my first complex project, which I worked on while completing a Master's in Video Game Programming in Rome.
The player finds themselves in a house populated by zombies and must escape by interacting with collectible objects in the game world.


To create this game, I used Unreal Engine 5 as the main engine.
For the modeling of some meshes, I used Blender.
Finally, for the aesthetic management of some elements, I used Photoshop.

IMAGES
I decided to collect some of the most significant and impactful images in this section of the site
CODE
For those who are curious, here are some images relating to the blueprint code that manages the logical part of each element in Unreal Engine

The nodes in the image allow you to check whether the object the player is holding is the correct one to activate a specific movement controlled via a timeline.
At the bottom of the screen, there are a series of nodes that allow you to display a specific Blueprint Widget on the screen

Video

Through this video you can see some gameplay moments

Website Software